Perhaps we will be able to fix this after all. My Blender-modeler had started to have suspicions on something like this and found out the blue-red-view. I am sorry I can't help you further, maybe asking in the blender forum on how to change face winding order should help you further. It should be possible, since many game engines have this issue, I have found especially many posts for Unity but the described old process is not existent. I tried to do that in Belnder 2.90 and was not able to switch the face's winding order. It used to be that the face Normals dictated the "inside" and "outside" and thus the winding order. You should have light blue faces, dark blue faces are inside and red faces, blender cant make out if the face is inside or outside. To see what I mean, in Belnder turn on Face Orientation in the 3d viewport. You are seeing the the inside out, which results in messy lighting artifacts. I had a look at your model and the problem is that for many faces the winding order is wrong. 100-enscape-kitchen-assetsAs you may know, we at EC-ASSET are trying to fulfil the needs we see in the Enscape Asset library, off course you can use our assets part and buy anyone you want, but maybe you are just designing one specific space and you want to have all of the required. I attach the GLTF, OBJ and FBX export file from Blender to this post aswell as the original Blender- file. 100 Enscape kitchen Assets - Collection-01 - ec-asset. Error message: Unable to convert source file." "An error occurred while trying to import the model file. Now it seems that the official custom asset library simply says "nope" when trying to upload any of these models that has geometry issue like this. It has something to do with the 3D geometry, but we're not very long term Blender modelers, so we don't know what causes this. Mirroring the object in Revit flips the blacks to normal textures and vice versa. Sometimes it's pretty random and tricky how we fix these problems. Importing to GLTF has had it's issues sometimes, duplicated or mirrored parts of the models show as pitch black. First of all, I appriciate the new custom asset library a LOT! I've been using Pieter 's custom asset creator to this point, and am now looking into moving the library to the official asset library.
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